Noi detalii despre LA Noire8 Feb 2010 @ 10:36  

lanoire_trailer_screenshot[1]Cei care au pus mâna pe noua ediție GameInformer au început să posteze informații despre L.A. Noire, un joc anunțat acum trei ani, despre care nu am știut nimic până acum. Ei bine, în L.A. Noire luăm controlul lui Cole Phelps, un detectiv în cadrul departamentului de omucideri din L.A. Jocul ne va pune în pielea unui detectiv adevărat, vizitând locul crimei și adunând dovezi fără ajutorul unei interfețe cu elemente stridente, sau care să ne ajute în vreun fel. Discuțiile între personaje se aseamănă cu cele din Mass Effect, iar animațiile faciale sunt realizate cu ajutorul tehnologiei motion capture. Click pentru mai multe detalii.

[VG247]



  • Phelps has his own issues to deal with, including some very bad things he did in World War II.
  • As a detective, you have to solve cases through a mixture of investigations, interviews and interrogations. According to the article in GI, when you come across a scene, you won’t find highlighted items sitting in obvious places.
  • Crime scenes are said to look natural and require a deft eye to spot important clues. See a pair of glasses on the ground of a supposed murder scene and you can pick them up, noting details such as the brand etched on the inside of the frame. These little bits of information are jotted down on your notepad, which can be brought up at any time.
  • Team Bondi is using revolutionary technology that could change the way games are made. The new facial motion capturing system sets actors alone in a giant room with cameras all around. In full make-up, the actor delivers their dialogue. Every facial moment is recorded, from the most exaggerate of motions to the slightest twitch of an eye.The dialogue is recorded at this time as well, creating a seamless scene. All of this is then translated into a 3D game landscape with no animators needed. The result? According to GI, it’s a picture-perfect rendering of the actor’s scene.
  • Like Mass Effect, your dialogue choices come from a handful of general options: coax, accuse or force. The way you handle an interview or interrogation is greatly determined by the reactions you get from the suspect. You can also refute testimony by selecting clues from your notebook.